http://www.geocaching.com/
[2] Tom Jubert
http://www.rockpapershotgun.com/2011/10/05/telling-tales-the-art-of-game-stories-in-2011/
[3] Dinehart, Stephen
http://narrativedesign.org/2011/09/what-is-a-narrative-designer-3/
[4] Adams (Interactive Narratives Revisited: Ten Years of Research)
http://www.designersnotebook.com/Lectures/Interactive_Narratives_Revisit/interactive_narratives_revisit.htm
[5] Crawford (On Interactive Storytelling, 2004, New Riders)
ISBN-10: 0321278909; ISBN-13: 978-0321278906
[6] Mateus and Stern (Facade)
http://www.interactivestory.net/
[7] Adams (Design A Requirements Specification)
http://ebookbrowse.com/ernest-adams-design-a-requirements-specification-pdf-d236949478
http://www.designersnotebook.com
[8] Tanenbaum (Imagining New Design Spaces)
http://link.springer.com/chapter/10.1007%2F978-3-642-25289-1_28
http://www.academia.edu/1152060/Imagining_New_Design_Spaces_for_Interactive_Digital_Storytelling
[9] Bizzocchi (2007)
http://journals.sfu.ca/loading/index.php/loading/article/viewArticle Vol 1, No 1 (2007)
[10] Ryan and Hannah – challenges for modelling narratives
http://dl.acm.org/citation.cfm?id=1367978
[11] Walker, Kevin - Story Structures – Building Narrative Trails in Museums; 2006; in Technology-mediated Narrative Environments for Learning – Dettori, Gianetti, Paiva, Vaz (eds) : Sense Publishers
[12] Montola, Stenros and Waern - Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
ISBN-10: 0123748534; ISBN-13: 978-0123748539
[13] Henry Jenkins and David Thorburn - Democracy and New Media, 2004, MIT Press
ISBN-10: 0262600633; ISBN-13: 978-0262600637
[14] Markus Montola, in Pervasive Games [12]
[15] Salem and Zimmerman - Rules of Play: Game Design Fundamentals, 2003, MIT Press
ISBN-10: 0262240459; ISBN-13: 978-0262240451
[16] TINAG
this is not a game
[17] Propp, Vladimir - Morphology of the Folk Tale, University of Texas Press
ISBN-10: 0292783760; ISBN-13: 978-0292783768
[18] Campbell – The Hero with a Thousand Faces, Fontana Press
ISBN-10: 0586085718; ISBN-13: 978-0586085714
[19] Perron - A Cognitive Psychological Approach to Gameplay Emotions, Changing Views – Worlds in Play. Proceedings of DiGRA 2005 Conference,
http://www.digra.org/dl/db/06276.58345.pdf
[20] Ghosts in the Machine
http://en.wikipedia.org/wiki/Ghost_in_the_machine
[21] Aristotle and Freytag
http://en.wikipedia.org/wiki/Dramatic_structure
[23] TextLocal
http://www.textlocal.com/
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